Concept, product strategy, experience design, design-system inputs, and adoption with product and engineering. I built both tools myself, with Claude.
Case 02 / Airspace
AI-first product practice
Try more ideas. Keep the bar high.
When AI made working software radically easier to produce, I built the tools to help Airspace keep up and stop product slop. Product Lab gives anyone in the company the ability to turn an idea into a working prototype, as long as they can find a sponsor. Product Kit gives the product team the same speed, more tools, and a nudge to test. The same approach now runs Airspace’s official R&D process.
A system for turning a useful hunch into a prototype people can see, challenge, and improve together.
By week two it could turn a written idea into a working prototype. By week three people were sharing and upvoting ideas.
An idea can only be promoted to become a prototype when a second person chooses to back it.
The most-upvoted idea came from an operations specialist.
Timeline
Built in three releases over about three weeks; the numbers on this page reflect the first five months of use.
The artifact / Try it
Anyone at Airspace can post a fix for a problem they have run into. Colleagues vote. Once an idea clears the bar, the system builds a working prototype from it, something people can open and play with instead of a line in a backlog.
Try the submission form to see how it asks submitters to define enough about the problem and idea to win future hearts and minds.
- 01Post an idea, or vote on someone else’s.
- 02At five votes it is ready to promote.
- 03Promote it and watch it build.
Product Lab
Airspace
Ideas
Open for votes from anyone in the company
Prototypes
Live prototypes generated from promoted ideas
| Created | Name | Surface | Status | Views |
|---|
Post an idea
Share it with the team. You’ll earn 5 XP for submitting.
Goes straight to Ideas at one vote.
Five votes promotes an idea to a live prototype.
Sample data. Names, ideas and counts are invented.
01 / The signal
I felt powerful. Then I felt shaken.
The start of 2026 felt like a sea change in what was possible with agentic development. During Airspace’s Innovation Week alone, I built two functional apps aimed at telling the Airspace story in a conference setting. One was Relax, It’s Airspace, a calm globe-and-sound piece that turned time-critical shipping inside out: once Airspace has your package, you can relax. The other was driven by hand tracking. I am a director of product, not an engineer, and in one week I had built two things I could not have dreamed of building myself a year earlier. It felt enormously powerful.
It also shook me. If I could push an idea straight into working code, so could anyone. When code gets cheap, a team can produce a great deal very quickly without producing anything better, and I could see exactly how bad that might get. Often features sound good on paper, but products rely on cohesion, and a soup of poorly planned features can feel overwhelming and sloppy. A slow, feature-packed mess of our platform flashed before my eyes. Gulp.
02 / The idea
Feature lust, now at machine speed.
At a basic level, good product practice isn’t that complicated. Before you build the thing someone asked for, you find the problem underneath it and check that what they asked for will actually solve it. A lot of the job is that, and most product people do it by reflex.
Almost nobody else does, and there is no reason they should. Executives, engineers, operators, salespeople, account managers: they are all waiting on a feature that will fix a problem they can already feel. Asking them to stop and articulate that problem first is asking them to do a product manager’s job for free.
With AI in the mix, that urge stops being harmless. What could break Airspace was never the code getting cheap. It was what people would want to do with it.
Then, a spark. A future of piles upon piles of code was inevitable. The challenge was to embrace it. What if I could get people to naturally embrace good product practice? What if I could make it feel worthwhile, even… fun?
More features, faster, is not a better product.
03 / The method
Make the case before you make the thing.
The shape came from Shape Up, Ryan Singer’s book out of Basecamp. We studied it at Airspace for a while and never found a way to fit it into how we actually worked. Its core is a betting table: people pitch ideas, every pitch carries an appetite for how much time it is worth, and the best ones get picked up.
With the influx of cheap code, Shape Up suddenly seemed relevant again. Now we could plausibly build inside the two, three, and six week windows the book describes.
Product Lab takes that abstract process and gives it somewhere concrete to live. At its core Product Lab is a marketplace for feature requests. You sign in with your Airspace Google account and submit an idea: who it is for, and why it is a business problem worth solving. Then you invite other people to sponsor it. Everyone gets an allowance of sponsor money each week, and once an idea attracts enough investment it moves up into the prototyping process.
Shape Up never shipped at Airspace. It shaped this instead.
04 / Product Lab
Then I ran the process on itself.
So I built Product Lab to meet the need I have just described, and it turned out to be a very good vehicle for it. It was not an instant hit. My assumptions got challenged more than once along the way.
- Shipped
- Airspace Google sign-in. Submit an idea with who it is for and why it is a business problem worth solving. Sponsor other people’s ideas from a weekly allowance. Enough investment promotes an idea into prototyping.
- Built with
- Claude, end to end. Supabase for the database and auth, Vercel for deployment.
- Time to build
- One weekend.
What happenedPeople thought it was remarkable that it existed at all after a weekend. They signed in. They did not come back. Retention was close to nothing, so I asked people why and guessed at the rest, and the answer was not complicated. They still just wanted their feature. You cannot export product thinking by explaining it. People have to see what they get for it.
- Shipped
- Earning an investment stopped being a promise that the product team would consider your idea. It became a working prototype, immediately, in Airspace’s design language and attached to the idea’s own page.
- Built with
- The Anthropic API and Claude’s Opus model generate against screenshots and code snippets from the real product, then GitHub deploys the result to a new page inside the application.
- Time to build
- About a week.
What happenedInterest picked up. It still did not take off. So I went back to old lean-startup habits and treated it as an acquisition and retention problem rather than a quality one.
- Shipped
- Reminders for people who had already signed up, shareable prototype links, and upvoting and downvoting on the page each prototype lands on.
- Built with
- The same stack, reworked: deploys moved to their own GitHub repo so sharing could scale, with Claude keeping shared links hidden from anyone outside Airspace.
- Time to build
- A day or two.
What happenedThat was the turning point. Within days, people I had never shown Product Lab to started turning up in it.
Today most submissions come from outside the product team, and most of the most popular ideas of all time came from somewhere other than product. The most popular idea of all time was submitted by an operations specialist.
It was not a universally popular idea. The worry I heard back, over and over, was that you cannot just let anybody make something. I sat with that for a while and landed somewhere uncomfortable: I agreed with the fear and disagreed with the conclusion. Nobody is going to stop this from happening. The only real choice is what we ask of people while they do it.
The part I did not plan was what building it taught me. To make Product Lab work I had to run the exact process it asks of everyone else, on myself, in public. I had a hypothesis. I was wrong about it twice. It only started working once I stopped explaining the value and handed it over instead. If you want people to embrace good practice, the practice has to survive contact with them first.
A promoted idea does not arrive as a document. It arrives as a working prototype anyone can open, wrapped in the familiar language of a social share.
Feedback lands on the prototype rather than in a thread somewhere else, and the best ideas travel fast. People stop describing what they would want and start pointing at what is in front of them.
- 01Explore the prototype, it works.
- 02Vote up or down.
- 03Leave a comment - what would you change?
Airspace Warehouse → Halcyon Memorial Hospital · 1275 Halcyon Ridge Rd, Palmera
Van 214
Surgical entrance on the north side, not the main lobby. Ring once and wait — the charge nurse signs. Do not leave with reception.
Discussion (2)
Sample prototype. People, comments and counts are invented.
05 / Product Kit
Move faster without losing the plot.
While Product Lab was meant to serve the product team too, ironically I almost immediately caught myself cheating. Within days of building the instant prototype feature I was secretly topping up my own sponsor money so I could push my own ideas through to get prototypes out. Maybe Product Lab wasn’t actually the right product for everyone?
My experience told me the product team needed something else: faster, with less ceremony, and with help thinking through what I was really testing. So I took the intelligence behind Product Lab, stripped the interface off it, and put it in a repo you clone and run from the terminal. It asks what the prototype is for, what you expect to learn, and what would make it a success. Because a PM already thinks that way, the questions cost nothing and the speed is all upside.
The freedom also let Product Kit pick up two things Product Lab never had. It can connect to real Airspace data, using the access the person running it already has, and anything live stays behind authentication. That allows for the most realistic prototypes we have ever had. The second was a happy accident: because Product Kit carried over all the intricate design system language built into Product Lab, building a high-quality presentation in our own visual language is now trivial. Want a roadmap that looks like a real Airspace deliverable? Talk to Product Kit and you will have it in moments. That alone has saved us hundreds of hours of slide-making. The best product isn’t always what you planned for.
I also discovered that Product Kit was a product manager’s adoption dream. With no additional work or advertising, people simply started to ask me for it. “How are you making these beautiful presentations?” asked an analytics team member. Within minutes he’d cloned the repo and created a new beautiful dashboard. Nice.
Product Kit pushes a PM or designer to state why a prototype exists: alignment, discovery, a user test, or an internal decision, before it starts generating UI.
Prototypes can run on real data, using the access the person already has, rather than plausible-looking placeholders, with anything live kept behind auth. It makes them the most realistic we have ever put in front of anyone.
Airspace’s design language is built in, so experiments look like the real product, and a presentation in our own visual language is a conversation away.
06 / The form
Same standards. Two front doors.
Product Kit is built out of what went into Product Lab: the same design standards, the same tokens, the same scaffolding for building across platforms. What changes is who it is for and how you get hold of it.
Product Lab
- Who it is for
- Anyone in the company, whatever their role. Usually someone with one idea they want to get momentum behind.
- How you get it
- A hosted tool. Write the idea down, find a sponsor, and it builds the prototype for you.
- What it is for
- Turning a hunch into something other people can see, back, and argue with.
Product Kit
- Who it is for
- A more technical user, usually a PM or designer who prototypes as part of the job.
- How you get it
- Cloned from GitHub and run locally, so it can be bent to whatever the work needs.
- What it is for
- Any stage of the job: forming a hypothesis, testing it, or building the prototype itself.
07 / What traveled
The work becomes more valuable when the learning travels.
The AI team used Product Kit to give its AI Operator thesis, AI that earns autonomy inside real operations work, a form people could click through and argue with, and to stage the path toward it. A product leader in another vertical paired the practice with an internal data workflow: find where everyday tasks stall, measure the volume, and let the evidence line up the next piece of work. In both cases, prototypes got easier to make, and the learning moved between teams instead of staying where it started.
Product Lab and Product Kit are now part of how the Airspace product team explores. The next question is always the same: does this make the idea clearer, more testable, and easier for the right people to improve?
A prototype is not a conclusion. It is an invitation to make the next iteration better.
08 / From experiment to cadence
From a weekend hack to a new, validated way of working.
Product Lab proved what was possible: that a clear problem, a second believer, and a working prototype could make ideas better and pull good thinking in from across the company. The next step was to make it standard, not a side project. I used the same ideas to design Airspace’s R&D process, an official cadence the roughly fifty people in R&D now use to evaluate ideas, decide which ones earn backing, and distribute resources against them.
It turns the experiment’s instincts into a repeatable rhythm: ideas get a clear form, evidence and sponsorship decide what graduates, and resourcing follows the strongest cases rather than the loudest voice. What began as a way to make a single prototype more honest became the way a fifty-person organization chooses what to build.